![]() ![]() While the characters on your team have separate health bars, they share their block pool, which is really nice when you’ve built up a big shield on your lead character but want to switch positions to activate an ability or use the other character’s attack. So with some good timing you can take advantage of both character’s abilities by switching them around mid-combat. For example, the dragonslayer does more damage if she is in front, whereas the half-ogre gains more defense if he leads. The leading character will be taking the hits and occasionally some of your powers might only activate if a character is in a certain position. Similar to games like Darkest Dungeon, the marching order of your heroes is important and will factor into your strategy. While moving around, you’ll get a top down perspective, but once you start a monster encounter the game switches to a more classic combat side-view, with your characters on the left and the monsters on the right. ![]() ![]() I often found that I ran out of brushes and ink long before I could completely uncover the map and it left me wondering what kinds of treasures and beasties I had missed out on. These resources are extremely limited, so you have to be very strategic in where you choose to explore and what tools you use to do so. Each map represents a page in the book and to explore these pages you need to expend ink and paint brushes to flip over hex tiles and reveal surprises like coins, monsters, and gems. Once you’ve picked out your team, you’re released into the main map, much of which is obscured. That means there are a lot of different combos to try out and it’s be fun learning which pairs are your favorites. For example, there are four different heroes to choose from and you get to take two with you on every adventure. While the premise is simple, the game provides a decent level of complexity, giving you plenty to consider each time you play. In Roguebook, the players are heroes trying to survive battle after battle with monsters inside an evil magic book. Co-designed by Richard Garfield, the creator of Magic: The Gathering™, Roguebookhas a similar feel to games like Slay the Spire and Darkest Dungeon while still maintaining its own unique feel. I recently got a chance to preview Roguebook and I have to say I’m pretty excited by it. ![]()
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